Here are a handful of assets I created while working on Double Jump. I was responsible for all the modeling and texturing of the props and environment of this game. In collaboration with the talented level designers, project leads and VFX artist we were able to create a total of 3 environments and 19 levels. Each level presents a unique feel and challenges to overcome.
I modeled the assets in Blender, creating a color poly version and baking the flat color maps utilizing Marmoset Toolbag 4. I adjusted the textures as needed in photoshop. As the creation process went on I created unique texture maps as needed and reused earlier generated maps when I felt appropriate. Ultimately assembling the assets in Unity Game engine.
Try out the free game at https://game.doublejump.wtf/